Big Head mode sees your skater’s head constantly expanding, with the only way to return it to normalcy is to score big points. This adds new goals to each level which are considerably more difficult than those in the regular career mode, and can properly exercise any THPS veteren’s skill.Īlong with those modes comes Big Head and Hawkman. Once you complete the career mode 100% on any character, a Projectives (professional objectives) mode will be unlocked. None of these goals are particularly challenging, although attaining high scores can be (especially in a level like Mall or Downhill Jam where perfect half-pipes don’t exist). Goals carried over from the originals remain unchanged, with items or gaps remaining in their same location. About half of the goals are carried over from the original games, while the others are brand-new. The career mode in THPS HD consists of classic goals, ten in total per level. Though it’s an excellent level, its original purpose was for competition, so the result here seems a bit sloppy and uninspired.įortunately, fan-favorites School II, Warehouse and Venice Beach have made it in – the latter of which is particularly special as it’s where we were first introduced to that loveable Ollie the Magic Bum. Marseille is also a questionable addition. Plus, both of those have been redone time and time again in previous releases, as bonus levels. Instead, we get Mall and Downhill Jam, neither of which would top many fan lists. ![]() Painful omissions for me include Downtown from the original, and Philly in the sequel. Though the game sells for only $15, we’re missing out on some seriously fun levels. Of the 20 or so levels that were spread across the original two games, only seven made the cut here, which is unfortunate to say the least. Alright, that’s exaggerated, but the point remains. It’d be like Ferrari releasing a 2013 F12 Berlinetta with the internals from a 1985 GTB. Just because it’s classic doesn’t mean it’s best. Robomodo touts the control of the original titles to be a highlight of the game, but even as a dedicated fan I would have welcomed some fine-tuning. It also means that some quirks still exist, such as being unable to completely stop your character. That means that the manual is your most advanced skill, with the revert to be added later with DLC. THPS HD contains elements of the original two games, with nothing taken from the later games. What better way to give fans exactly that than to remake the original games? Enter Tony Hawk’s Pro Skater HD, currently available for the Xbox 360 and soon to be available for the PlayStation 3 and PC. It seemed clear to everyone except the new THPS developer, Robomodo, that what fans wanted was classic THPS. ![]() The result? Some of the worst Tony Hawk titles ever released Ride and Shred. What I didn’t expect to happen was the series leaving Neversoft’s grasp, falling into the hands of other developers. ![]() Even so, Neversoft had to do something, and do something fast to retain everyone’s interest in the series.Īfter the release of the ninth game, Proving Ground, I wrote Neversoft an open letter to recommend spending more time on the next title. I loved pulling off ridiculous combos, grinding the entire way across the level, finding all of the hidden secrets – and I’m not alone. But for me, it wasn’t realism I was after. which many found to be a refreshing change for the genre. I’ve religiously picked up each game on its day-of-release, and for the earlier titles, own multiple copies for different consoles.įor die-hard fans, the yearly release cycle that the Tony Hawk series adhered to was fantastic, but things admittedly became a bit stale as time went on, made worse thanks to the release of skate. Like many fans, I got into the series with the original game, released in 1999, and have been hooked ever since. But if there’s one series that can make me dust off my Xbox 360 or PlayStation 3, it’s Tony Hawk’s Pro Skater. For reasons that could warrant an article on its own, I’m not much of a console gamer anymore.
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